- Posted by Johanna on February 15, 2009 at 8:49 pm
- Category: Archie Comics
Archie & Friends #130 and #131 will be a two-part story featuring a battle of comic book bands: The Archies and Josie & the Pussycats face off over a music video game. Here are the issue descriptions:
Can the real rockers excel in the virtual world as well as they rock out in the real world? And what will happen when the media — specifically a reality show producer friend of Mr. Lodge — and the whole world takes notice?!
[In part two:] The video game battle of the bands from the previous issue rages on… but now the event is broadcast on TV! Now their competition is a reality show sensation, complete with all the trappings. Can the rockers stay true to their creative roots, or will instant success turn them into an assembly line of pre-fab pop?
That’s a pretty gutsy story description given that the Archies only existed as a band because producer Don Kirschner found the Monkees too difficult to control.
Archie’s always chased fads, but at least they’re getting faster about it. And I welcome the chance to see the Archie gang hang out with Josie and her friends. That cover to #131, showing the bands playing together, makes me happy, and I hope it’s accurately representative of the insides.
The comics are $2.50 each, written by Stephen Oswald with art by Bill Galvan. Part one will be in comic shops on April 8, with the second following on May 6.
I do have to point out, though, that sending out a press release with the following first paragraph looks like someone needed to work their class essay homework into their job:
Arcade games have long been a source of amusement and entertainment, dating back to the 1920s with ball toss games, air-shooting games, and games of chance. As the years went on, more bells and whistles were literally added through innovations like pinball machines up through electronic games like Pong and Spaced Invaders [sic]. By the late 1970s, such games were not confined to arcades. Game systems for home use, to be played through television sets, soon took the nation by storm. In the thirty or so years since, both arcade games and home systems kept pushing the envelope, improving their graphics with the latest state-of-the art CGI animation as well as programming ever-complex levels of play.
That’s what’s known as “burying the lead”. In this case, so deep excavating it required a bulldozer.