- Posted by Johanna on January 27, 2012 at 3:39 pm
- Category: Digital and Webcomics
Loved this “remember when” story from someone who used to pirate Amiga games back in the late 80s. His story, involving floppy discs (!) sent through the mail (!), includes these comments:
…all was not well at my house. My entire evenings were spent on X-Copy and checking lists. I felt like I was coming home from school to do an 8 hour shift….
That experience taught me a great deal. Mainly that there is no fun in it. I was only one person, and sure I had every game imaginable, but… I could only play one at a time and I needed the time to play it and copying all the stuff was no way for a schoolkid to spend his time on….
Which leads me on the point of this rather elaborate anecdote. I often wonder what percentage of stuff people download they actually consume…. I think this is an avenue the RIAA/MPAA or who ever should consider pursuing. I knew what I was doing was wrong, but what stopped me was I was no longer enjoying it.
While not dealing with the morality of the situation, that’s an approach that speaks directly to the self-satisfaction that can drive some file-sharing. It’s work to keep up with all the newest and find the free sources and keep the sharing ratios up and buy more hard drives to hold it all, so maybe some sharing can be stopped by encouraging people to realize how much time they’re wasting when they don’t have time to enjoy whatever it is they’re trying to obtain? Alternately, content providers worried about piracy meaning lost sales can ratchet down their assumptions by a factor to account for these digital hoarders that aren’t viewing whatever they’re swiping.
(It’s not just a digital problem, either. I greatly sympathize with Mike Sterling, who laments “I have too many comics. But I love ‘em and would like to read them more often than I really have time for.”)