Boomerang Changes Focus, Adds Ads

I used to think of Boomerang as the animation nostalgia channel, with its focus on older, archival programming. However, now it’s changing its focus, with a new direction in the US coming next year and expanded international presence. From the press release:

Boomerang relaunch promo

Turner Broadcasting announced today that its second flagship kids brand, Boomerang, is being re-launched as a global all-animation, youth-targeted network, repositioned with a line-up of timeless and contemporary cartoons programmed for family co-viewing….

Drawing upon the vast resources of the world’s largest animation library — consisting of Warner Bros., Hanna-Barbera, Cartoon Network, and MGM studios television and theatrical shorts, series, and specials — Boomerang’s on-air schedule will be anchored by such timeless favorites as Tom and Jerry, Looney Tunes, The Powerpuff Girls, and Scooby-Doo. Along with a slate of newly-acquired contemporary series produced by studios around the world, Boomerang will also introduce a refreshed on-air environment and for the first time offer exclusive original content on the network across its 13 international feeds.

As announced earlier in the year, Boomerang will also be officially offered for ad sales and promotional opportunities in the United States. The official roll-out began in Latin America on Sept. 29 and will continue with Australia on Nov. 3 and all additional territories in 2015.

Outside ads are coming to the network, it gets a new logo, and the aim now becomes families instead of history, but they’re adding original content.

“Boomerang has always been a timeless favorite with multi-generational appeal,” said [Christina Miller, president and general manager, Cartoon Network, Adult Swim, and Boomerang (U.S.)]. “We see this as a unique opportunity to not only redefine the family co-viewing experience, but to grow and leverage our overall global kids portfolio and position it across all platforms in conjunction with Cartoon Network.”

Beyond its on-air presence in more than 250 million homes, Boomerang also will be supported with refreshed digital and mobile platforms, including a newly refaced website that features exclusive activities, games, and content to provide a full immersion experience for all visitors. Younger fans will be able to enjoy age-appropriate free games showcasing their favorite characters, while older users can learn more about their favorite characters and series.

It seems that Boomerang will become Cartoon Network 2, focusing on brands families already know. I thought more channels meant more variety, but this matches what is happening with Warner Bros. cartoon release program for home video — more emphasis on products for the kids, with deep dives into their vaults for animation historians or adult viewers nearly non-existent. I guess that’s why, after hinting several years ago, we still haven’t seen the Warner Archive release of the Censored Eleven, originally targeted for 2011.

Batman (1989) Re-Release Delayed for Exclusive Deal

The previously-announced re-release of Tim Burton’s Batman for its 25th anniversary this year has been delayed.

Originally planned for November 11, now only Best Buy will have the set then. All other retailers will sell the Blu-ray starting December 9.

Comics for Halloween!

We don’t get anyone trick-or-treating in our neighborhood — no kids around, and it’s too far away for them to travel to us — so we can’t give out comics any more, but when we did, they were always well-received. You have to be careful about which titles, of course, since most corporate superhero comics are no longer appropriate for younger readers, and you don’t want to make any parents mad. But a little work at selection, and you can have a ton of happy children on Halloween night.

To help in this endeavor, Boom! Studios is making a special deal available. They are selling random packs of 50 full-sized KaBOOM! comics (that’s their line of publications for kids) for $19.99 from now until October 22 (so you’ll get them in time for the holiday). Forty cents a comic is a great deal, when you realize they’re normally cover-priced at $4. Titles may include Adventure Time, Regular Show, Peanuts, Garfield, and Herobear and the Kid. With the exception of the last, those are names that kids and parents are already familiar with, a bonus.

Halloween ComicFest

If you’d rather give out minicomics, Diamond has made a selection of smaller comics available through comic shops in packs of 20 for $4.99. Titles include Betty and Veronica, Angry Birds, and Plants vs. Zombies. Check with your local store for availability.

It’s part of their Halloween ComicFest event, a sort of poor relation of Free Comic Book Day held the Saturday before Halloween to draw customers into comic book stores. This year, it’s October 25. In participating stores (although I don’t know which ones, since I couldn’t get the locator to work), they’re also giving out full-size comics to visitors, although some of those aren’t suitable for kids. I recommend picking up the Afterlife With Archie or the Scooby-Doo Team-Up, both enjoyable for very different reasons.

We Went to Disneyland!

In case you’re wondering why there hasn’t been very much content here over the last few days, we took a vacation. To sunny (very sunny) California, where we went to Disneyland. We’d been to Walt Disney World (WDW) in Florida several times, but I’d never before seen the original (beta version) park. Here are some photos and thoughts from the trip.

October at Disneyland

October at Disneyland at park opening

How to Have the Best Time at Disneyland

KC visits with Beaker outside Muppet*Vision

KC visits with Beaker outside Muppet*Vision

We have come up with a workable strategy for enjoying an amusement park without killing ourselves. First, wake up much too early. (This is likely because our home 7 AM is only 5 AM here.) This allows for a relaxing, not rushed, start. Eat a good breakfast. Be at the park at opening — you will get to do the most in the first couple of hours while waiting the least.

But first, identify your handful of must-dos. These are the big-ticket rides you are really excited about. (Many other people likely feel the same way.) Read up on the parks before you go, and figure out what you think you’ll like. Head to your most-anticipated first, to start the day on a high point and spend the least time waiting. If you can grab a FastPass to another important attraction along the way, do so.

Ride whatever you can until you start getting tired or grumpy. Then have lunch, then leave. Go take a nap. Wake up, shower, change, and go back later in the day. We found this particularly important, since we are pale Midwesterners, and while we were lucky to have beautiful days, weather-wise, the high 80s temperatures and the sun got to us between 1-3 PM.

We stayed at the Grand Californian, which is excellent if you can afford it. It is the closest hotel to both parks, and it has the one best thing about Disneyland compared to WDW — location. It is actually part of the California Adventure park, which makes it the shortest travel time of any Disney hotel.

California Adventure

Paradise Pier at California Adventure

Paradise Pier at California Adventure

Our first day was spent at California Adventure, the newer of the two parks, and one that Disney has been struggling to find an identity for. The most successful bit seems to be Cars Land, which the kids adore. The theming is darned neat, with lots of thought put into a cohesive park section.

Our favorites in this park were

  • Radiator Springs Racers — a track ride that KC would go on, because it’s less about the thrills and more about the experience. Fun and involving, with different sections and lots of characters from the Cars movies. The more you know the film, the more I think you’d like this. The most popular ride in the place, from what I could tell.
  • Mater’s Junkyard Jamboree — a whirling ride that was different from what you can find at most parks. Hard to describe, as baby tractors pull you around in a kind of mechanized “crack the whip” game.
  • Toy Story Midway Mania! — a more enjoyable shooting game than Buzz Lightyear’s Astro Blasters (in the other park), because it’s easier to see what you’re doing and more fun, with pie-throwing animation and such. Enjoyable for all ages. Got to ride this twice thanks to a wonderful park employee who took pity on me after my roller coaster shakedown (see below).
  • Golden Zephyr — I rode this elevated spinner at night, which made for a cool breeze and a lovely vision, seeing the park all lit up.
  • Soarin’ Over California — We’d done this before in Florida, but it’s still gorgeous. Our first ride, early in the morning, which was a great start to the day.
  • Muppet*Vision 3D — although it is the exact same thing as its Florida cousin, the movie print seems clearer.
Mickey's Fun Wheel lit up for World of Color

Mickey’s Fun Wheel lit up for World of Color

California Screamin’ was disappointing for me. It’s the big roller coaster (shown in the picture), and if you like coasters, there is at least one of everything in this ride: a full 360-degree upside down loop, corkscrews, drops, and so on. However, I came off it queasy and shaky. I am likely getting too old for the thrills, sadly; if I were younger, I would have adored it. Other thoughts:

  • Monsters Inc. Mike & Sulley to the Rescue! is a drive-through ride where you sit in a car on a track while moving through recreations of scenes from the movie. While I am nostalgic about rides like this in Fantasyland (see below), it seemed disappointing for ride based on a modern movie to take this approach. Reportedly, this is a repurposed “ride a limo like a star” ride that was re-themed when they dropped many of the California-specific attractions. The Little Mermaid – Ariel’s Undersea Adventure does the “ride through the story” much better. Maybe it’s the music that improves it.
  • Each of us has ridden the Twilight Zone Tower of Terror before (in WDW) separately, and so we refuse to do it again. Love the theming leading up to the ride of the abandoned hotel, though, although there’s much less of it here.
  • We skipped A Bug’s Land entirely, since it seemed aimed at the kiddies.

Given the timing of our visit, there weren’t a lot of evening shows, but we loved the World of Color. Lights and fountains in front of the big ferris wheel, and parts were even better than fireworks. We were happy that we seemed to be able to do everything we wanted in a day, topped off by the light show, and satisfied when we left.


It's a Small World pavilion

It’s a Small World pavilion

I suppose it’s the park’s age that makes so many of the queues held outdoors in the sun. It was difficult to get used to, though. We planned two days for this park but really only needed one. Our second day wound up being dedicated to Fantasyland, which made me feel like a kid again, and then breaking early for real vacation relaxation. Our favorites here:

  • Pirates of the Caribbean — so much better than WDW. It’s a longer ride with a more exciting boat track (including a couple of drops I did NOT expect). If we weren’t too tired to walk all the way back, I’d ride this a couple more times.
  • It’s a Small World — I love this ride. I adore Mary Blair’s designs, and I thought it was neat to see movie characters sprinkled in (Alice in Wonderland in England, Woody and Jessie in the American West, and so on). We rode it twice in a row at night, and it was beautiful. I was impressed that the ride is so much bigger than at WDW, with its own building and several nearby snack areas themed to match.
  • The Enchanted Tiki Room — a great place to sit down for a while and admire the kitschy puppeteering. Same goes for Great Moments With Mr. Lincoln, although that one is a lot more patriotic. These attractions capture the original imagination and ingenuity that made Disney the powerhouse it is today.
  • Roger Rabbit’s Car Toon Spin — silly but neat for a fan of the film. We took the Railroad over from Main Street, which worked well, and the train is another cool nostalgic ride.
  • Our flashback morning, where we rode Pinocchio’s Daring Journey, Snow White’s Scary Adventures, Mr. Toad’s Wild Ride, and Alice in Wonderland all in a row. They’re all “ride through the story”, but they’re old school and charming. KC particularly liked the way the doors opened to let the cars through to another scene, since it kept you focused on what you were supposed to be looking at. I was sorry to miss Peter Pan’s Flight, but a 30-minute wait is ridiculous. I think, since it’s the first one in the land, people just stop as soon as they get there.
Lilo and Stitch in the islands in It's a Small World

Lilo and Stitch surfing in the islands in It’s a Small World

The not-so-great:

  • I should have known better, given my comments about the coaster above, but I started with the Matterhorn Bobsleds. Bad idea. It’s an old ride, and my general response was “these cars need more padding”. You’re sitting on plastic and being jounced around as it clunks through the curves. The kids near me seemed to love it, though.
  • The Haunted Mansion had been given a Jack Skellington/Nightmare Before Christmas makeover. I was looking forward to seeing it, but it was disappointing, because the add-ons weren’t as cleverly done as the original ride. I missed those ghosts and tricks. I don’t like the movie as much, so perhaps fans enjoy seeing the characters more.
  • Space Mountain had also been ghosted for the holiday, but I didn’t notice much difference. I think the WDW Aerosmith coaster has spoiled me, since it is so smooth and adrenaline-pumping that the other roller coasters seem clunky and jerky in comparison.
  • We skipped Big Thunder Mountain (and Frontierland entirely) after not enjoying the other coasters.
  • The Indiana Jones Adventure was the top attraction here, in terms of popularity. Even with a Fastpass, we waited a half-hour for four minutes of being shaken in a box. We thought it was more simulator, less track ride (like Star Tours), but no. Not worth the effort, and bad on the back. Disney made a really great move when they acquired Lucasfilm, though, since there was Indy and Star Wars stuff everywhere.
  • I was curious about Finding Nemo Submarine Voyage, but we were feeling claustrophobic and thought a small vehicle under water wasn’t the best choice.
  • Tomorrowland also had a Big Hero 6 preview, but it wasn’t running when we were there due to audio difficulties.

Final Thoughts

Compared to WDW, Disneyland has a paucity of restaurants, particularly if you’re looking for something sit-down (table service) instead of grab-and-go. However, we did enjoy the Wine Country Trattoria for dinner (in California Adventure), with choices that both I (a gourmet) and KC (who likes food basic) could enjoy. Another day, for lunch, the Carnation Cafe had a great salad with shrimp, avocado, bacon, and blue cheese. Not too heavy but really filling.

It was great getting to compare and contrast rides and try the ones they don’t have in Florida, but I think I’ll stick to WDW in future. There’s much more to do and less crowding, with the greater amount of space allotted to the four parks. Also, more choices of places to stay with a greater range of prices and much better options for dining.

The Difficulties of Superhero Comic Economics

We all agree that the portrait of the comic customer is changing, right? Heck, next week they’re holding an entire conference about the topic. Some readers want to buy digitally, because they don’t have the space for lots of paper issues. Some want to buy only books, because they don’t care for the regularly weekly or monthly comic shop visit or they find the collected edition a more preferable product or, well, they shop on Amazon for better prices. Some are not the traditional aging white male who’s been a fan forever, and these women and people of color and younger readers want different kinds of stories.

One thing that many of these new groups have in common is a lack of buying by habit. Which means that the traditional economics of comics — paying $3.99 for 20 pages of story, as it has become — doesn’t make sense to them. Which is why I’m shocked to hear that DC Comics will soon be charging $4.99 for an issue of Batman. Superhero comics, as a 10-minute read, are already a poor value compared to games or movies or books, many of which can be obtained for similar prices but are enjoyed for a much longer time.

They will provide 30 pages of story for this price, which only leads me to more questions. The reduction to 20 pages came about with the New 52, when DC announced three years ago that they would be releasing all their issues digitally at the same time as print. Digital release means more lead time is needed, since coordination with their digital distributor (ComiXology) and the digital outlets (such as iTunes) was required. Books couldn’t be late and keep this plan running. So since most artists can draw at most a page a day, and since you’d like people to be able to have weekends (to go to conventions, perhaps), that brings us to about 20 pages a month.

If Batman will now have 30 pages a month, who’s putting in the extra? Will the book have more than one story? Or more than one artist?

As Anthony indicates in the piece I linked to, this likely is only the first comic to raise its price. That’s how we got to $3.99. First it was IDW, talking about increased production quality; then it was small indy publishers, who didn’t have huge sales and needed to charge more; and then it was the superhero companies, DC and Marvel. How many more titles will be about $5 in another year? And much further down the declining spiral will we go, as higher prices means dropping sales which means more price increases to make the money the companies (or their West Coast corporate masters) expect?

At the same time, I read that All-New X-Factor, a comic I quite like, will end with issue #20. That’s a shame. However, although I appreciate the book’s writer, Peter David, confirming the news, I was a bit concerned that he seemed to be blaming readers for not buying the comic the “right” way. Apparently, Marvel only cares about sales of single issues, ignoring sales of collections, to determine whether books are profitable enough to continue. (There appears to be some confusion about whether digital sales are included in this calculation or not.)

In today’s world, while I will miss this title, there are already too many comics I want to read for the time I have, so a cancellation may be a cloud with a silver lining. And blaming the customer does nothing to change the behavior that isn’t desired. I think the ship has sailed on trying to convert book or digital comic readers to single issues. There’s just no good reason to go back, and hectoring doesn’t help. I can appreciate how painful it must be to have something you enjoy making (or reading) end, and I hope that the corporate superhero publishers continue to revise their plans to move beyond the traditional issue format.

Build Your Own Website: A Comic Guide to HTML, CSS, and WordPress

Build Your Own Website: A Comic Guide to HTML, CSS, and WordPress is a useful starting point for the very basics of getting started with your own website, particularly if you want to use WordPress. It’s got a cute comic in it featuring Kim (and her dog Tofu), an artist who wants to put a portfolio on the web. Unfortunately, the two have little to do with each other.

Each chapter has an introductory comic followed by a substantial text section that actually explains the coding. You could read the text and learn all the information without ever needing the comic. (A good idea for later reference, but not much of an argument for the comic pieces being essential.) The text is dense — there’s a lot of material conveyed — but clear and informative. I know having some comic-format material will get this book noticed by potential customers and perhaps attract those frightened by pure text and code, but the comics feel unnecessary, unless you need a friendly virtual hand to sympathize with in Kim.

Even when there is coding content in the comic, it’s mostly panels of a guru telling Kim the same things found in the text. For some reason, her coding work in the comic is set in a forest (?) where Kim crash-landed her spaceship (??) during a dream (oh!). I don’t know why they didn’t just stick with the introductory classroom, unless it was considered too visually boring. By setting up, for example, 404 errors to be drawn as attacking dragons, the art seems to have gone too far the other way, picking metaphors to make for exciting visuals without much connection to the actual content.

Kim Gee’s style is simple and direct, which is helpful in attracting non-comic readers. It deceptively seems like something almost anyone could draw, which matches nicely with the “you can make a website!” tone of the material. The four major chapters cover the most basic HTML, what CSS is, why you want to use WordPress and how it works, and using themes and plugins to customize your WordPress site. If you don’t want to use WordPress, you will find half the book useless, and it may seem like a big ad to you. (I say this as someone who uses a self-hosted WordPress installation on this site. I like the technology, but the book is very enthusiastic about it.)

I liked the book, and I can see it being helpful for a certain type of user, particularly younger ones, so maybe my criticisms aren’t needed. Heck, I’ve been on the web for 20 years (yikes!) and I found the CSS chapter, in particular, useful as a refresher. I just don’t care for the way the two types of content don’t feel fully integrated. I can’t satisfactorily answer to myself the question, “Why did this book need to be a comic?” (The publisher provided a review copy.)

KC’s Previews for December 2014

As happens monthly, KC has run down his picks for notable items in the latest Previews catalog for Westfield Comics. Part One explains why IDW’s Corto Maltese reprint program is so significant. KC also covers significant releases of comic book reprints.

Part Two tackles the super-sized books (omnibus editions and such) as well as classic comic strips.

*Finder: Third World — Recommended

The newest Finder volume is the tenth (following Finder: Voice), although that doesn’t matter, since the series is more like a set of novels with the same setting and some of the characters than a typical serialized comic series. It’s also the first in color (done by Jenn Manley Lee and Bill Mudron), which takes a little getting used to but makes the full world more substantial.

Surprisingly, it’s also a great starting point. Third World follows Jaeger as he takes a new job delivering packages for a courier service. His ability to go almost anywhere suits the position well, and the setup brings him in contact with a wide variety of character types. Carla Speed McNeil is exploring a huge diversity of her world’s settings here, as well as using the contacts to show us a lot more about who Jaeger is and what he’s afraid of. This is the most we’ve learned about the character since his introduction in Sin-Eater, the first two books of the series.

The introductory stories are short, demonstrating Jaeger’s creativity and determination, setting up the concept, reminding us of his personality, and exposing us to this civilization. I could have read several more chapters of this type, because they’re fascinating. Dark humor, creative extrapolations on a future culture, clever twists, touching or disturbing interactions, even a ghost story populate this section, before Jaeger is abandoned outside the big cities. McNeil describes her series as “anthropological science fiction”, a wonderful summation, and one that allows her to explore a huge variety of story types and characters.

That leads into the meat of the volume, where Jaeger’s background and some of the strange creatures of this world become more prominent. The final section postulates a disturbing medical world that puts him into a life-threatening cliffhanger.

McNeil’s art is astounding, full of character and action. Even when a character is sitting silent, there’s a tension and a dynamism that keeps us focused on them. She’s clearly thought through her fully realized world, as demonstrated in the extensive annotations, my favorite part of the book. Beyond the stories, beyond the fiction, there are the author’s observations on references, homages, artists I’m not familiar with (but should be), notes that add depth to the scenes, and comments on the larger world. They make every volume something to read multiple times.

I’m a tad disappointed that I’m left wondering how Jaeger’s going to survive — although I have no doubts that he will — and that’s only because I don’t know how long it will be until the next book. I’ll be eagerly awaiting it.




Most Recent Posts: